
Afterwards, it became the place the survivors of the dwarven people ran to. Orzammar became the capital of the dwarven empire some time before the First Blight-the former seat of power being Kal-Sharok. Thus, Thedosian dwarves are effectively a post-apocalyptic society.

They overran the Deep Roads and all the cities and thaigs. They built cities, created enchanted wonders and traded with the Tevinter Imperium.

It spanned the entire Thedas… or rather, below it. We know that the dwarves had a massive empire before the First Blight. Needless to say, they hold just a bit of a grudge over being left to fend off endless darkspawn. All we know is that they managed to survive after the dwarves in Orzammar chose to abandon all other cities and thaigs and retreat. In Dragon Age: Inquisition, there is an option to make contact with them, but it only happens through a war table operation. There are vague mentions of it in the first two games. Society, or What’s Left of Itīy the time Dragon Age: Origins begins, the dwarven civilization consists of two cities-Orzammar, and Kal Sharok. The core of the dwarves’ identity is made up of two things: their ability to mine lyrium and enchant… and the fact that they’re teetering on the brink of extinction. As it often happens with the franchise, though, it’s not quite as simple when you zoom in a little closer. They resist magic, and cannot become mages. They make magic weapons, and many of their men have beards. They’re short and tough, and they live underground. This time, I’ll tackle a topic that falls somewhat to the wayside: dwarves, and related matters-the Titans, and lyrium.Īt first glance, Dragon Age dwarves are rather typical.

Welcome to the next dissection of Dragon Age lore, esteemed leaders.
